All judging will be performed internally by the jury. First and foremost, submitted works will be judged on the strength of their emotive and narrative elements, with technical excellence as secondary criteria. Participating artists must demonstrate clarity of thought and emotion in their finished images.
Danny Geurtsen has a great professional history of helping create worlds that do not exist. His work on 'Children of Men', 'Harry Potter: Order of the Phoenix', 'The Dark Knight' and 'Avatar is testament to this. His skills as texture painter and digital matte painter at Weta and Framestore on projects like 'Clash of the Titans' and 'Lovely Bones' makes Danny Geurtsen a qualified judge for the Dreamscape CGChallenge.
Leigh van der Byl
Leigh has been painting texture maps in the visual effects industry since 2001. With countless TV commercials and almost 30 Hollywood features to her name, she's been around the texture software block more than a few times, and has become an avid fan of Mari for her own daily work. Her most recent projects include Alfonso Cuaron's acclaimed Gravity, as well as upcoming Disney fantasy film Maleficent and The Amazing Spider-Man 2. In addition to her VFX work, she also teaches texturing online and works professionally as a photographer in the world of heavy metal. Her website is http://www.leighvanderbyl.com.
Dr Mark Snoswell is President of The CGSociety and founder of Ballistic Media. His diverse range of experiences include: development of Absolute Character Tools (www.cgCharacter.com); development of The Ultimate Human Model set; film production work for Disney and Warner Brothers; production work for National Geographic; and teaching graphic design, 3ds Max and Painter.
Molcak started his career back in the nineties as a sci-fi and fantasy illustrator for Slovak and Czech publishers using traditional media. He even gained his Masters as a conceptual designer in 2007. While he was studying he discovered the digital world and the amazing possibilities for individual creatives. He entered the CG industry and he’s been working on a wide range of projects including book and magazine illustrations, TV, product design prototypes, games, video-projections, animations and VFX, since then.
Currently doing graphics in the field of casual games, Juraj likes to focus his personal projects to film and motion graphics. As a passionate director, writer, videographer and cg artist in a single package, Juraj keeps exploring wonderful world of audio-visual entertainment everyday.
Just after obtaining a Bachelor's Degree in Architecture, Szymon noticed he had no intention of becoming an architect. He has been working as a freelance artist since then, mostly doing animation and advertising projects and has just recently won the Image Master Award in ‘B-Movie’, the last CGChallenge here at CGSociety.
Hailing from Arvida in Quebec, Canada in 1989, Samuel has been working and playing in this field for around six years ago. He says he has learned how to operate the software, ‘mostly in large part from left to right with tutorials found on the Web’. This is his way of ‘getting inspired, hopefully by amazing artists who were there well before me’.
Although he’d always done this for fun, he began to realize some years ago that it was possible to make a career with this, so.. since that moment, he has been working mostly as an freelancer while he slowly finishes his degree in philosophy/theology.
“Considering my neophyte background in the industry, it a great opportunity to be a judge on that one. I'm sure it will be a interesting experience to be a part of.”
Tomasz Jedruszek graduated in Architecture but turned to illustrating and concept art as an always primary dream. Tomasz works mostly for board and card games but also movies and video games. He most recently won the CGSociety CGChallenge ‘Steampunk’ Painting category and the ‘B-movie’ Lighting open category. He lives in Poland with his wife Magda and son Frank.
Michael Dashow - known more commonly on CGSociety as 'walrus' - is a long-time game industry vet and professional science fiction, fantasy, and childrens' artist. His illustrations have appeared in Spectrum, EXPOSÉ, ImagineFX, and he is a familiar face from numerous past CGChallenges. Michael has worked in the games business for close to 20 years, having spent over seven years each as an Art Director and artist at Blizzard Entertainment ('Diablo II' and 'Diablo III') and Brøderbund Software. Currently he is the Art Director for social games studio Kabam, and spends his spare time developing the iPhone game ‘MageMaze’ (http://www.mage-maze.com). He lives in Oakland, California, USA, with his wife Talia and their four-year-old son Zachary.
David Wright has a long history as a 3D artist. He progressed to making architectural renderings for the real estate market and lots of successful TV commercials. Later, he co-founded ‘Artmaze’, still one of the leading providers of integrated 3D animated visuals and multimedia services for Real Estate developers. Wright was invited to join the USA arm of the European graphics software company ‘Realviz’ as a VP of AEC Marketing, with the task of expanding and shaping their image-based modeling and camera tracking software for the AEC market. Two years later he joined NVIDIA as the head of Creative & Design and exercises his true passions, 3D & Design. David holds a BFA from the Academy of Art University in California, majoring in 3D Computer Modeling.
Paul Franklin set up Double Negative Visual Effects (Dneg)'s 3D department and supervised the CG animation for a number of feature films that the Dneg worked on. As senior in-house VFX supervisor at Dneg, Paul Franklin has been front and center on many of the latest VFX triumphs such as ‘The Black Knight’, ‘Harry Potter: Half Blood Prince’ and the VFX dream-laden ‘Inception’.
Born in Sydney, Australia, Caroline studied Fine art and Sequential illustration in the UK. She began her career in the Video Games industry as a Freelance Character Artist, before moving into the Visual Effects Industry. Throughout her career she has contributed to various games titles, which include Ultima X: Odyssey, Prey and Gods & Heroes, and film titles such as Prince of Persia, Dorian Grey, Clash of the Titans, and Harry Potter and the Deathly Hallows. She is currently working as a Lead Modeller and Texture artist at The Moving Picture Company.
Anton has done a bit of everything related to computers. Starting out selling and fixing hardware, he has spent time building billing systems for ISPs, doing quality assurance on ‘Rag Doll Kung Fu’, until finally ending up at CGCharacter as an animator.
His skills in scripting led to a move to Ballistic Media where he now works as a developer, having put together large portions of CGPortfolio, CGWiki and CGJobs, as well as keeping tabs on the community as a whole. In his free time, he tries in vain to work on developing his game, but usually gets far too distracted by his XBox, stuffed moose collection and other shiny new gadgets.