Kreola After Earth - Digital Matte Painting Challenge

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Kreola After Earth - Digital Matte Painting Challenge
10 September 2013 - 11 November 2013

To celebrate the launch of d’artiste: Matte Painting 3, CGSociety challenges the world’s matte painters to create a stunning matte based on a plate by Milan Schere (one of the authors of our latest book).

The aim is to bring his personal project "Kreola After Earth: Phantom Memories" to life. It is a steam-punk science fiction tale, revolving around a human girl on an alien planet who is caught between the lines at the brink of a war. As the external story arch develops, we gradually discover more about Yuki's past along the way, ultimately placing her into a key position within the upcoming revolution.

Instructions >>


All judging will be performed internally by the jury. First and foremost, submitted works will be judged on the strength of their emotive and narrative elements, with technical excellence as secondary criteria. Participating artists must demonstrate clarity of thought and emotion in their finished images.

Panel of Judges

  • David Luong

    David Luong

    Currently a Senior Cinematic Artist at Blizzard Entertainment, David Luong has been working in the visual effects industry for nearly 8 years. He currently does lighting, compositing, and matte painting for Blizzard's cinematics on games such as Diablo 3, Starcraft 2, and World of Warcraft. He has also worked on films such as Night at the Museum, Superman Returns, and Underworld Evolution at Rhythm & Hues, Luma Pictures, and Disney Toon Studios. Co-author of d’artiste Matte Painting 3.

  • Damien Macé

    Damien Macé

    Damien Macé is a Digital Matte Painter whose work for the Film and TV Industry has spanned over a decade. He is widely known for his significant contributions to many blockbuster movies and major hit series such as Avatar, Sherlock Holmes, Harry Potter and Game of Thrones. Having won a VES award and received an Emmy nomination for his establishing shots and key environment work for the hit series Game of Thrones, he is undeniably an accomplished and experienced member of the Matte Painting world. Co-author of d’artiste Matte Painting 3.

  • Milan Schere

    Milan Schere

    Milan Schere is a Senior Matte Painter in the feature film industry. He studied Visual Effects at the Vancouver Institute of Media Arts and received an MA in Digital Effects from Bournemouth University, England. After working on a variety of projects at different studios in London, he joined the creative team of Toronto based visual effects company, Mr. X Inc., where he has been contributing to titles, such as Tron: Legacy and Mama. Co-author of d’artiste Matte Painting 3.

  • Jaime Jasso

    Jaime Jasso

    Born in Guadalajara Mexico, from his childhood he was interested in drawing and painting at an early age he developed of traditional skills such as painting techniques like watercolor, oils and airbrush, later with his fascination for science fiction, he became interested in film and began practicing special effects techniques at home until he found in the computer in the mid 90's the tool that would lead him to develop and project his imagination,Jaime has been known for being part in some of the best studios in the world as Blur Studio and Industrial Light and Magic. following his evolution to Lead Matte Painting and Art Director.

  • Michael Pangrazio

    Michael Pangrazio

    Michael Pangrazio is an award-winning American art director in the feature film industry best known for his matte painting work on Raiders of the Lost Ark and The Empire Strikes Back. As traditional and digital matte artist, he created some of the most famous matte paintings in movie history. His best known painting is the Raiders of the Lost Ark warehouse interior set-extension at the end of the movie. In 2004 Pangrazio joined Weta Digital in New Zealand as Art Director. He has since supervised such blockbuster installments as The Hobbit: An Unexpected Journey (2012) and Bridge to Terabithia (2007). One of his most recent projects was to re-design the Walt Disney cinematic logo which has played before every Walt Disney picture since 2006.

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