MARI: Texture Challenge 2012

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MARI: Texture Challenge 2012
19 September 2012 - 20 November 2012

The Foundry and CGSociety are looking for the world's best MARI artist!

The Foundry, makers of the 3D digital paint tool, MARI, has supplied us with "Witch Doctor" by the wonderful Jakob Kousholt (thanks Jakob!). The model, shown above, is for you to texture and bring to life. Download it here:
Witch_Doctor_v4.zip (10MB)

The artwork will be judged on the composition, attention to detail and general awesomeness. We want to see textures that tell a story.

We'll be looking for detailed, realistic textures in a lookdev-ready setup (a minimum of colour, bump and spec maps for each shader). Details which make the textures more evocative will get bonus points too. You will receive extra qudos for submitting animated textures, turntables, renderable scenes (Maya and 3ds Max etc.) and showcasing your work in progress on CGTalk.

The competition will be judged by Jack Greasley, MARI’s product manager, the multi-talented Scott Metzger, Image Engine’s Justin Holt and well known texture artist and CGTalk Chief moderator and host Leigh Van Der Byl.

You must have permission to distribute the textures you use.

Haven’t got MARI? Never used it before? The Foundry are offering a 60 day trial for the duration of the challenge, plenty of time to get to grips with this incredibly powerful tool. Download the 15 day trial www.thefoundry.co.uk/products/mari/, and to extend it to the end of the competition email your name, address, phone number, and sys ID for the license to mari-challenge@thefoundry.co.uk

If you want to brush up on your texture painting skills before presenting your final entry, CGWorkshops is offering an 8 week, fully mentored, online "Creature Texture Painting in Mari," CGWorkshop with Image Engine's Justin holt. The workshop begins on 15th October. Click here for more details. Remember that although you'll learn better techniques through Justin's videos, feedback and live webinar sessions, Justin cannot give you any advice or help on your competition entry.

Deliverables to be uploaded on your Challenge page:
Beauty render
At least 2 WIPS (Work In Progress), but the more the better.


Judging

All judging will be performed internally by the jury. First and foremost, submitted works will be judged on the strength of their emotive and narrative elements, with technical excellence as secondary criteria. Participating artists must demonstrate clarity of thought and emotion in their finished images.

Panel of Judges

  • Jack Greasley

    Jack Greasley

    Jack Greasley has been working at the cutting edge of visual effects for 10 years. After working at Framestore in London, Jack moved to New Zealand to work with Weta Digital on some interesting next-generation challenges. As lead engineer Jack oversaw MARI from its initial inception all the way to its use on movies such as Avatar and Tin-tin. Jack has gone back to London to help The Foundry establish MARI as a world-class digital painting solution for everyone.

  • Leigh van der Byl

    Leigh van der Byl

    Leigh has been painting texture maps in the visual effects industry since 2001. With countless TV commercials and almost 30 Hollywood features to her name, she's been around the texture software block more than a few times, and has become an avid fan of Mari for her own daily work. Her most recent projects include Alfonso Cuaron's acclaimed Gravity, as well as upcoming Disney fantasy film Maleficent and The Amazing Spider-Man 2. In addition to her VFX work, she also teaches texturing online and works professionally as a photographer in the world of heavy metal. Her website is http://www.leighvanderbyl.com.

  • Scott Metzger

    Scott Metzger

    Scott Metzger is currently the Digital Effects Supervisor for production on the feature film Beautiful Creatures. In the past Scott has spent time working at many different VFX houses in LA including Method Studios, Digital Domain, Hydraulx, Psyop, and COPA to name a few. V-Ray, Mari, Nuke, and Maya are his specialty 3D/2D combo packages of choice. Coming to LA in 2000 was a one month trial to make it or break it working for the Strause brothers and he's been there ever since.

  • Justin Holt

    Justin Holt

    Justin Holt currently is the lead texture painter at Image Engine based in Vancouver BC. His passion for film and texture painting has allowed him to pursue the projects that interest him while also affording him the opportunity to work for some of the best visual effects studios in the world including MPC, R&H and ILM.

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